Will take motivation from ‘death video game’ sub-genre.

Keiichiro Toyama – the developer and director of Silent Hill, Siren, Gravity Rush, and more – has actually teased his brand-new studio’s approaching scary task, sharing a couple of tantalising tips and some appropriately unnerving idea art in a brand-new designer video.

Toyama, you may remember, left SCE Japan Studio (where he had actually worked for over twenty years) at the tail-end of 2020, revealing his brand-new business, Bokeh Game Studio, at the exact same time.

Bokeh is likewise house to numerous other SCE Japan Studio alumni – consisting of Gravity Rush lead designer Junya Okura and Kazunobu Sato, who dealt with The Last Guardian and Puppeteer – and the group’s very first task will see Toyama going back to his scary roots.

Focus – Keiichiro Toyama.

Toyama shares a couple of insights into this still-unnamed task in a newly released promotional video for Bokeh, discussing, “The view I have of scary is the daily life being shaken. Rather than revealing frightening things, it needs to question our position, make us challenge the truth that we’re living in harmony…I would like that to be the style of my next video game.”

However, instead of concentrating on pure scary, Toyama states he wishes to keep components from the category while making individuals “feel enlivened when playing”. To that end, he’s drawing motivation from the popular ‘death video game’ sub-genre, which he typically checks out and takes pleasure in.

“These works tend to include home entertainment to rather harsh worlds,” he describes. “You have these routine individuals driven into illogical scenarios. They’re on the edge mentally, while handling action or drama. This affected me and I believe it will display in my next video game.”

That’s all the details Toyama is relatively ready to share at the minute, however the video discuss a variety of other subjects, while likewise providing a variety of striking idea art images, varying from unusual insectoid animals living in human flesh to strangely splintering faces and other stumbling scaries. It is, to put it simply, well worth having a look at if you desire some early mean where Toyama’s creativity may take him – and us – next.