Home Reviews Sakuna: Of Rice and Ruin Review – Feast And Famine

Sakuna: Of Rice and Ruin Review – Feast And Famine

Sakuna: Of Rice and Ruin Review – Feast And Famine

Even in a market with not likely category hybrids like Puzzle/RPGs and mmo/shooters, Sakuna: Of Rice and Ruin provides an unusual mix. It’s a busy action video game that has you releasing trendy combinations versus a screen loaded with beasts. However, it is likewise a farming video game that stresses the worth of neighborhood and growing premium rice. Finding an unified balance in between those extremes of the video gaming spectrum may appear difficult, however designer Edelweiss makes it work remarkably well. However, even with that considerable obstacle gotten rid of, Sakuna: Of Rice and Ruin still catches small bugs and blights that gnaw at the enjoyable gradually.

Sakuna is a divine being whose moms and dads are the god of war and the goddess of the harvest, and gamers experience that heritage in separate-but-connected methods. Most of your time is invested leaning into the entire war thing, passing through 2D phases and battling satanic forces with a variety of weapons and magic powers. The battle feels pleasing, and you can carry out all of your relocations with basic button mixes; it’s simple to knock opponents backwards, carry out a rushing slash, or summon a twister. You likewise make and level brand-new abilities along the method, and explore various mixes is enjoyable. I took pleasure in releasing opponents into the air, slashing mercilessly, and sending them crashing down into ecological risks and fellow satanic forces.

Navigating most levels also involves platforming, which requires Sakuna’a divine raiment – a glowing scarf that allows her to grab onto walls and foes. Though I appreciate potential mobility the raiment adds to Sakuna’s moveset, it is frustratingly unreliable. You use the analog stick to aim it, but the raiment is strictly locked to eight-directional vectors, so unless you line it up exactly right, you can easily overshoot the ledge or ceiling you’re hoping to secure. I don’t mind retrying small jumps, but when a slight miscalculation puts me on a fatal collision course with a river of lava, I start to lose patience. I had a similar problem latching onto specific enemies – particularly bosses who always have a crowd of lesser satanic forces nearby.

When you aren’t out exploring and fighting, you spend time at your homestead growing rice. Simple minigames help you prepare and process your crop, like sorting the rice with mud, or pounding the grains to hull them. How you complete these tasks has an impact on various qualities of your final harvest, like how hearty your rice is, or how good it tastes. However, because of the ambiguity and uncertainty surrounding the whole growing process, fine-tuning your rice to desired specifications feels like a guessing game. Even so, precision isn’t required for success, and since you aren’t managing huge fields or growing a ton of different crops, the farming element never becomes overwhelming.

This pastoral gameplay likewise feeds into the action elements well. The meals you prepare give you short-term attribute bonuses and buffs to help you tackle the day’s challenges, and each crop of rice you complete bestows permanent improvements; it’s effectively how you level up. On the flip side, the items and ingredients you gather in the action-focused segments are used for fertilizer, crafting, and meal ingredients, which creates a clever loop to connect the two different facets of the experience. This interplay is the main thing that kept me invested, especially since the story (focused on Sakuna’s redemption) isn’t anything to get excited about. Several of the characters are off-putting and obnoxious, with too much dialogue that has too little to convey.


Even if the action and simulation elements work together, Sakuna: Of Rice and Ruin still faces problems with its repetitive structure. Simply finishing levels isn’t enough to keep you moving forward; each stage has a handful of objectives that raise your “exploration level,” which is a number that arbitrarily gates which areas are available to you. That means you need to revisit old zones several times, aiming to complete dull tasks like “defeat 30 enemies with magic” or “collect 3 pieces of ore.” All of these goals are slight variations on similar themes, so they don’t lead to any unique moments – they are just routine busywork you’re obligated to complete again and again.

Sakuna: Of Rice and Ruin is full of highs and lows. From one moment to the next, it can be a lot of fun. Farming and fighting are each entertaining independently, however the systems supporting those central concepts feel unrefined. Combat is cool, however the pacing interrupts its momentum. The rice-based progression is interesting, however the story and characters are not. All of these compromises avoid Sakuna: Of Rice and Ruin from providing its complete bounty, though you can still profit of its unique mix of concepts.


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