The PC variation of Crash Bandicoot 4 introduced solely on Battle.net the other day – and gamers weren’t precisely enjoyed find it’s always-online.

Crash Bandicoot 4, which does not have any online multiplayer, needs a web connection to use PC – as appears to be basic practice with Battle.net video games.

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Players have actually reported concerns with this requirement, such as login mistakes that require the video game to close. These login mistakes supposedly provide themselves even when your web drops while playing. It also means that any issues Blizzard experiences with its authentication servers could make the game unplayable.

And then of course there’s the issue of the game’s ongoing playablity in the event of a server shutdown by Activision. As Activision states on Crash Bandicoot 4’s product page on Battle.net: “Activision makes no guarantee regarding the availability of online features and may modify or discontinue those at its discretion without notice.”

Activision’s other Battle.net games, such as Call of Duty: Black Ops Cold War, have a similar always-online requirement. Tony Hawk’s Pro Skater 1 + 2, which is available on PC via the Epic Games Store, also has an always-online requirement. But the difference here is Crash Bandicoot 4 is a single-player game whose multiplayer is local play only.

As you’d expect, this hasn’t gone down well with PC gamers, who have expressed their concern on social media and forums.

WHYYY???!!! My connection is great, and I just logged in. from r/crashbandicoot

It seems reasonable to assume Activision included the always-online requirement in a bid to prevent piracy. However, just a day after it came out, Crash Bandicoot 4 has been cracked, which indicates those willing to pirate the video game may have a better experience than legitimate customers.

Curiously, it seems this always-online requirement does not apply to the upcoming Diablo 2: Resurrected. Last month Blizzard confirmed the Battle.internet-exclusive remaster is playable offline.