It’s Destiny 2: Beyond Light launch day and to assist Guardians get amped up after last night’s occasion, Bungie exposed a brand-new video called “Find Truth Beyond The Tale.” This tradition catchup video information the Light’s battle versus the Darkness and what that suggests for Guardians moving forward.
“None people will ever get away the unlimited cyle of war in between Light and Dark unless we try to find reality beyond the tale,” checks out the listed below video’s main description as it supplies a little deep dive into the history in between the Fallen and Guardians themselves prior to we avoid to Europa.
VIDEO
Beyond Light makes its launching today for all platforms, bringing with it a wave of brand-new material as a few of older video game functions head into the vault. Update 3.0.0 brings with it supplier armor modifications, how engrams in-game are utilized, an overhaul to the video game’s economy, and a brand name brand-new class with Stasis.
The character production modifications have actually likewise been included. New characters will have brand-new presets to pick from while returning Guardians will see minor tweaks to how their toons look. Transmog has yet to make its method into the video game, however that’s successive on Bungie’s list to carry out.
For those thinking about whatever brand-new, you can discover the complete spot notes listed below:
BENEFITS
SUPPLIER ARMOR
Vanguard, Crucible, and Gambit suppliers now all reward a Prime variation of their particular routine engram for finishing the weekly difficulty.
These engrams award the routine’s brand-new Season of the Hunt armor on a knockout list up until the complete set has actually been gotten.
Once the complete set is gotten the engrams drop re-rolls of the routine armor along with world weapons. (Note this is on a per-routine basis; each ritual engram examines independently.)
All armor dropped from these engrams is high stat armor.
The base (non-Prime) variation of Vanguard, Crucible, and Gambit engrams now drops world armor up until the particular routine set has actually been gotten from the Prime routine engram.
Once the routine set has actually been gotten from the Prime routine engram, low-stat routine armor will drop.
Zavala, Shaxx, and Drifter now offer low-stat variations of their brand-new Season of the Hunt armor. Armor should be gotten from the routine’s Prime engram prior to it can be bought.
ENGRAMS
Engram sneak peeks for a lot of equipment engrams have actually been eliminated.
The following engrams had actually brand-new variations produced in Season of the Hunt: Legendary World, Prime, Crucible, Gambit, Vanguard, Gunsmith, and Iron Banner. Older variations of these engrams will be eliminated from the video game in Season 13.
Players with a back-stock of these engrams in the Postmaster are encouraged to extract and decrypt these engrams prior to completion of Season of the Hunt.
ECONOMY
Spider has actually made a number of modifications to his stock as follows:
He has actually grown envious of the big stocks of Legendary Shards Guardians have actually conserved up, and now covets them. To that end he will no longer part with Legendary Shards.
He has actually gotten Enhancement Prisms to offer however will part with no greater than 3 weekly for each consumer.
He has actually priced these at 400 Legendary Shards each.
Enhancement Cores are now repaired in rate at 30 Legendary Shards each (they do not risen with each purchase) however are restricted to 5 each day for each consumer.
Zavala’s and Shaxx’s Boons and the Eververse’s Gleaming Boons have actually been deprecated and can be taken apart to recuperate their initial complete purchase rate.
Economy, Currencies, Faction of the Nine, Dead Orbit, New Monarchy, Future War Cult faction tokens, and all Rare location products can now be securely disposed of and can be erased as a complete stack.
Banshee-44 and the Spider will still accept planetary products from Vaulted locations throughout of Season of the Hunt.
These products will be deprecated in a future season and gamers are encouraged to invest them throughout Season of the Hunt.
Season Pass
Season Pass benefits have actually been revitalized for Season of the Hunt.
Additional Bright Dust has actually been contributed to the Season Pass benefit tracks as follows:
Free Track: Added 5,200 to the currently present 2,300, for an overall of 7,500.
Paid Track: Added 2,600 to the currently present 400, for an overall of 3,000.
Weekly Bounties will now award 100 Bright Dust
Eververse
Starting in Season of the Hunt, Bright Engrams will now consist of all Eververse material from Season 1 to 3 Seasons prior to the present Season (leaving out material from unique occasions like Festival of the Lost, the Dawning, etc.). Here are some useful examples:
Season of the Hunt: Bright Engrams consist of all material from Seasons 1 through 9.
Season 13: Bright Engrams consist of all material from Seasons 1 through 10.
GHOSTS
All existing and brand-new Ghost Shells other than the Generalist Shell now have energy levels and access to mods with different energy expenses rather of being pre-loaded with particular advantages.
Ghosts now have 4 mod slots. Three are opened by default, and the 4th is opened by Masterworking the Shell.
Kill Tracker performance stays just on Ghosts that initially had access to that perk.
Other pre-existing Ghost advantages have actually been become mods and some have actually been made into more globalized variations of their previous performance.
A choice of mods are readily available on all Ghost Shells by default, with the staying ones accessible by means of different gameplay sources (info on where to discover these mods can be gained from Collections).
No mods will be gotten from the Eververse and Eververse bought Shells will have no benefits or practical distinctions from Ghost Shells made in video game.
SPARROWS
All Sparrows fundamentally fast-summon now.
Newly gotten or reacquired from Collections sparrows no longer roll on the Speed Demon(fast-summoning) perk.
Players are encouraged to re-pull any sparrows they currently are utilizing that have fast-summon to get a brand-new perk combination.
GENERAL REPAIRS
Matterscourge accessory can no longer be reacquired from Collections.
Last Perdition on Shaxx now takes apart for less than its supplier expense.
Universal Ornament product descriptions no longer refer particularly to Year-3 products.
Emotes now show taste text on the product information screen or when being previewed on the Eververse shop.
Added icons to weapons that were missing their release watermark.
Exotic Ciphers can no longer be contributed to a gamer’s Vault.
Players conserving an Exotic Cipher in their Vault should eliminate it and invest it prior to they can get a brand-new one.
Armor affinity now show on gamer examine.
BOUNTIES
Lectern of Enchantment weekly bounty no longer referrals Nightmares on Io or Titan.
Progress is now made from beating Nightmares on the Moon.
POWER & DEVELOPMENT
Powerful sources, weekly routines with Powerful benefits launched with Shadowkeep no longer grant Powerful benefits.
These benefits have actually been relocated to brand-new routines launched with Beyond Light.
Once the character’s equipment Power has actually reached the soft cap (1200 in Beyond Light), it will now be possible to get little Powerful upgrades from some typical drops.
These will originate from strikes, Crucible, and Gambit along with some Seasonal sources, and are exempt to day-to-day nor weekly lockouts.
These can drop up until the Power Cap (1250 in Beyond Light).
Reduced the Power level of some supplier token benefits.
GAMER IDENTITY
Login screens now have a dark background.
Updated the Full-screen Menus to have a dark background design.
Player waypoints now show Season Rank, HUD waypoints.
Character Creation:
Changed choice from “Male” & “Female” to “Masculine” & “Feminine.”
Guardian head and hair designs have actually been changed with enhanced variations.
Several color examples have actually been altered to much better represent the used color.
Players previous head choices are still utilized.
Added toggle performance to the character screen, permitting the gamer to choose in between Light and Dark subclasses.
Character screen visuals upgraded depending upon gamer option in between Light and Dark.
ACCOMPLISHMENTS
Triumph Screen Updates:
Navigation has actually been contributed to Triumphs and Seals to toggle in between Active and Legacy material.
Legacy Triumphs and Seals have a brand-new visual design to identify them from Active material.
Medals, Exotic Catalysts, and Lore have actually been offered their own area within the Triumphs screen.
Improved Lore screen included for much better book/page navigation.
Triumphs now show both the present action benefit and last conclusion benefit.
Triumphs have had an overhaul and are now classified in a brand-new method.
Lifetime Triumph sets will continue throughout all Seasons and presents brand-new gamers to the core elements of Destiny.
Destination Triumph sets will transfer to the Legacy area when the associated location gets in the Destiny Content Vault.
Seasonal Triumph sets will transfer to the Legacy area at the end of each year.
Legacy Triumph Sets and Seals are discovered in the Legacy area.
Legacy sets will not use to your Active Triumph Score.
Players can still see their Legacy set ratings and which Triumphs they finished in time.
All the Legacy Seals and their associated Triumphs can be seen on the Legacy page.
Titles for finished Legacy Seals can still be geared up
Several brand-new Stat Trackers were contributed to the system consisting of, however not restricted to, weapon-type Stat Trackers gated behind brand-new Triumph conclusions.
Prophecy Dungeon Stat Trackers have actually been relocated to the Open World classification matching other Dungeon associated Stat Trackers.
FIGHT
WEAPONS
Hand Cannons
Aggressive
Increased Rate of Fire (RoF) from 110 to 120.
Broke out Aggressive Hand Cannons, permitting customized tuning of statistics (e.g. damage falloff for 100 variety in this subfamily now begins at 32m).
Adaptive and Precision
Range stat now has more influence on minimum damage falloff variety for both archetypes.
Damage falloff for 100 variety now begins at 25m, was 20m.
Precision Hand Cannon
180 RoF publication scaled up by 37 percent.
Note: This likewise impacts Exotics with that RoF.
Lightweight (folded in to Adaptive)
Moved all Lightweight Hand Cannons (150 RoF) to the Adaptive subfamily (140 RoF).
This consists of Luna’s Howl and Not Forgotten.
One Exotic Hand Cannon will keep 150 RoF.
We aren’t going to leave it to speculation.
It’s gorgeous.
It does Solar damage.
It makes opponents blow up.
It’s Sunshot.
Sniper Rifles
Adjusted how objective help (AA) is impacted by Sniper Rifle Zoom score. The lower the Zoom the lower the AA and vice versa. Scopes with around 50 Zoom are the same.
Lowest-Zoom scopes have a big decrease in AA cone angle.
Highest-Zoom scopes have a little boost.
Auto Rifles
Adaptive
Damage per bullet minimized from 15.75 to 14.25.
Note: Prior to Season of the Worthy, damage per bullet was 13.75.
Scout Rifles
Increased just how much each point of the AA stat broadens the AA cone.
At optimum, the AA cone is now 15 percent broader.
Rocket Launchers
Increased reserves by 1 or 2 rockets depending upon Inventory stat.
Perks
Outlaw – Reload speed boost felt inadequate with particular subfamilies and mixes of rolls (e.g. Aggressive Hand Cannons).
Increased Reload stat perk from +50 to +70.
Merciless
Increased Inventory stat from 36 to 55 (this increases reserve ammunition).
Mountaintop
Reduced splash damage by 33 percent, increased effect damage such that overall damage is 5 percent lower than previously.
Reduced projectile speed multiplier from the Micro-Missile perk from 1.4 to 1.2. (i.e., now 20 percent quicker than other breech Grenade Launchers rather of 40 percent).
Reduced in-air precision. Now has considerable projectile mistake while in-air (around 7 degrees without the Icarus Grip mod, considerably less with).
Falling Guillotine
Reduced Heavy Attack damage by ~24 percent to generate line with other Swords.
Note: Falling Guillotine will continue to be a little above average, simply not to the degree that it is now.
MIDA Multi-Tool and MIDA Mini-Tool
MIDA Mini-Tool
Moved the “Mida Synergy” quality to the intrinsic, comparable to how the (Baroque) variation works.
Added the following advantages:
KEEP IN MIND: There is a problem with the Masterwork on this weapon that avoids it from being updated. This will be repaired in a later upgrade.
KEEP IN MIND: The Gunsmith will start offering a variation of this weapon on November 10 without any infusion cap.
Sturm and Drang
Drang
Moved the “Together Forever” quality to the intrinsic, comparable to how the (Baroque) variation works
Added the following advantages:
Accurized Rounds
Moving Target
KEEP IN MIND: There is a problem with the masterwork on this weapon that avoids it from being updated. This will be repaired in a later upgrade.
KEEP IN MIND: The Gunsmith will start offering a variation of this weapon on November 10 without any infusion cap.
Ruinous Effigy
Transmutation Spheres
Reduced the damage of the aerial melee attack by 25 percent.
Significantly minimized the damage of the drain impact on opponent contenders.
Arbalest
No longer strikes guards numerous times, however its effectiveness versus protected targets has actually been increased.
Jade Rabbit
Armor Piercing Rounds switched to High Caliber Rounds.
This repairs a problem that might avoid the Exotic perk from setting off.
Traveler’s Chosen
Reduced muzzle flash strength.
Point of the Stag
Increased Point of the Stag’s Max Power Level to 1310.
Divinity
Fixed a bug that avoided some weapons from dealing accuracy damage to the Divinity cage (e.g. Eriana’s Vow).
ENERGY TYPE REQUIREMENTS
All of the weapon-oriented armor mods (e.g. Hand Cannon Loader, Fusion Rifle Ammo Finder, etc.) have actually been altered to be any energy type.
As an outcome of the above modification, all Arc Charged with Light mods now trigger their 2nd perk if you have any other Arc mod geared up on the very same armor piece, or if you have any other Arc Charged with Light mod socketed in any other armor piece you are using.
IMPROVED MOD REBALANCING
All mods that have an Enhanced variation of that mod (e.g. Enhanced Hand Cannon Loader) have actually had the base mods’ effectiveness increased to match that of the Enhanced variation of the mod.
As an outcome, those Enhanced mods have actually been deprecated, and the base mods’ energy expenses have actually been changed up a little (however are still lower than the comparable Enhanced mods).
Some mods have actually relocated to various slots to develop more competitors for mod sockets throughout armor pieces (for instance, the Fast Ready mods have actually relocated to the Arms socket).
RAID MODS
Starting in Season of the Hunt, Last Wish, Garden of Salvation, and the upcoming Beyond Light raid armors will now drop with a 5th, devoted armor mod socket that is solely for the mods connected to that raid.
Anti-Taken mods from Last Wish will just operate in the Last Wish raid.
Anti-Hive mods from the Leviathan raid will be deprecated.
Anti-Fallen raid mods from Scourge of the Past will be deprecated.
Last Wish and Garden of Salvation armor gotten prior to Season of the Hunt will not have this devoted armor socket however will still have the ability to utilize the mods connected to that raid in the brand-new Legacy armor mod socket.
FIGHT MODS
All armor launched in Beyond Light and Season of the Hunt, all Last Wish and Garden of Salvation armor got beginning in Season of the Hunt, and all Armor 2.0 Exotic armor pieces (consisting of those currently had by gamers) will have a Combat design mod socket.
In Season of the Hunt, this socket will accept all Charged with Light and Warmind Cell mods.
All Armor 2.0 armor gotten throughout Seasons 8 through 11 have actually had their Seasonal mod sockets changed with a single, unified Legacy mod socket that can socket all Charged with Light mods, all Warmind Cell mods, all Nightmare Hunt mods, all Garden of Salvation mods, and all Last Wish mods.
Banshee-44 now has a possibility to offer armor mods from Black Armory, Season 10, and Season 11.
ANTI-CHAMPION MODS
Anti-barrier rounds will now permeate Taken Phalanx guards.
All Anti-Champion mods have actually been moved to armor, instead of taking a weapon mod slot.
CAPABILITIES
Increased Hunter’s evade cooldown by a couple of seconds
(E.g. Tier 4 initial cooldown: 22 sec. New cooldown: 26 sec)
Orbs of Light have actually been altered to Orbs of Power as they can now be taken in by Light and Dark subclasses.
ACTIVITIES
LEAD
Removed Legacy Nightfall and Heroic story objective nodes.
Nightfall: The Ordeal
Adjusted Adept suggested Power level to 1180, matchmaking is readily available at 1150.
All variations of Nightfall: The Ordeal now fill gamer ammunition at the start of the activity (like Grandmaster has actually constantly done).
GAMBIT
Merged Gambit and Gambit Prime into a single mode
Single round.
Gambit Prime encounters, with all a big manager contenders minimized in strength.
Gambit Prime mote targets and drain.
Gambit Prime blockers, with the Phalanx replacing the Captain for 10 motes.
Gambit Prime intrusion cadence, with longer cooldown in between intrusions.
Gambit manager battle, with increased Primeval health and Slayer enthusiast strength.
Removed Gambit Prime armor advantages.
CRUCIBLE
Updated the Crucible’s included modes:
Control
Elimination
Rumble
Glory: Survival
Both Survival and Survival: Freelance will be readily available.
Weekly rotator
Private matches
Limited Availability
Iron Banner
Iron Banner: Freelance
Weekend Availability
Trials of Osiris
Trials of Osiris Power level requirement increased to 1210.
Weapons or armor that have actually accessories used to them now properly reveal the accessory icon throughout the Trials introduction.
Added Adept weapons and weapon mods to Flawless chest benefits.
Additional info here (link TWAB).
Maps
Added physics blockers to some out-of-bounds locations on Altar of Flame.
Added physics blockers to some out-of-bounds locations on Exodus Blue.
Added physics blockers to some out-of-bounds locations on Cauldron.
MONOLITH TO LOST LIGHTS
Added the following to the brand-new Monument to Lost Lights supplier in the Tower:
Exotic mission weapons from Year 1.
Most Exotic mission weapons from Year 2.
Exotic Season Pass and mission weapons from Year 3 through 8, 9, and 10.
All previous peak and routine mission weapons.
Vaulted Raid’s Exotic Weapons.
All Exotics need an Exotic cipher, big quantities of Glimmer, a big quantity of one planetary products, and a percentage of Masterworking product.
Legendary weapons need a 2nd Masterworking product, instead of an Exotic cipher.
Amounts differ in between weapons.
Added a repeatable source of Exotic ciphers – see Xur to read more.
Added a brand-new currency, Spoils of Conquest, acquirable just from raids.
Spoils of Conquest can be utilized to get Vaulted raid’s Exotic weapons from the Monument to Lost Lights supplier.
GENERAL
Fixed a problem where passing away while holding Riven’s Heart might trigger the Heart to vanish.
Removed flashpoints.
Removed the following Shadowkeep difficulties from the Moon:
Rune table
Repeatable project objectives
Nightmare Hunt conclusion and time trials
Pit of Heresy conclusion
Garden of Salvation conclusion
MISSION ALERTS
Added alerts in the gamer’s HUD that show whenever a gamer obtains a brand-new mission, advances to a brand-new mission action, and finishes a mission.
Tracking a mission with an involved map place immediately includes a waypoint to that associated place.
Added a faster way to the present Season’s Triumphs within the Seasonal tab of the Quest Log.
BRAND-NEW LIGHT
Greatly broadened the New Light experience
Introducing a brand-new initial project that both brand-new gamers and veteran gamers can experience.
Cosmodrome makes a return as a location together with brand-new activities and a brand-new NPC.
Created extra brand-new user experience tutorials to assist describe gearing up weapons and armor, missions and bounties, lost sectors, strike matchmaking, and more.
Veterans can experience this brand-new project must they select by obtaining the “A Guardian Rises” pursuit from the Quest Archive.
The Pain & Gain Exotic mission for Riskrunner has actually been changed
This mission has actually been folded into the New Light project experience.
Subclass Acquisition
New Light gamers who do not have a veteran account with all subclasses opened will now get alternate subclasses from Ikora
New characters can make pursuits to open their extra subclasses by consulting with Ikora after their descent on.
All subclass pursuits are class scoped simply as their subclasses are.
Alternate characters with missing out on subclasses can get them by consulting with Ikora and accepting the subclass pursuit bundle.
Added a brand-new supplier to the Tower, situated to the left of the Postmaster.
The Quest Archive Vendor works just like the Destiny 1 Abandoned Quests Kiosk along with a method to get older pursuits.
The kiosk has subpages that organize the pursuits simply as they are seen on your Quests page.
Going forward any pursuits deserted will go to this supplier.
Older pursuits can now likewise be discovered on this supplier.
This is to assist make sure that suppliers do not end up being overwhelmed by older material.
Triumphs are now opened as part of the New Light experience
Prior to this minute you will not have the ability to browse Triumphs if your account has not yet opened them.
Unlocking Triumphs on any character allows them for all.
There are classifications of Triumphs under Lifetime that open as an outcome of declaring surrounding Triumphs.
The Season Pass and its benefits are now opened as part of the New Light experience
Unlocking the Season Pass on any character allows it for the whole account.
The very first time you open the Season Pass you will make 5 complimentary ranks, approximately rank 5.
Rested XP is likewise not allowed up until the Season Pass has actually been opened.
The minute that the Season Pass is opened both Rested XP and Challenges are allowed.
Destinations unlock by means of XP if you do not own the growth related to that location.
Unlock Order:
Cosmodrome
Europa
EDZ
Nessus
Tangled Shore
Dreaming City
Moon
Crucible and Gambit
These activities are now opened after reaching the Tower and getting the associated pursuit from Lord Shaxx and Drifter respectively.
Completing the initial step of either pursuit opens the totality of the activity types modes.
These pursuits can be gotten when going back to the Tower after your descent on.
They can be gotten, however they will not promote on the supplier waypoint/tooltip up until you have actually advanced through the video game even more.
Strikes can be opened after finishing the initial step of the strike intro pursuit supplied by Zavala.
The Forsaken project now has the very same intro habits as Shadowkeep and Europa.
All gamers no matter growths owned get to experience the very first objective of the Forsaken project upon opening the Tangled Shore.
Completing this activity is a requirement for opening Free Roam on the Tangled Shore.
Accounts that own Forsaken will immediately be offered the rest of the project and might continue as they please.
Accounts that do not own Forsaken will have the ability to get the staying project for Forsaken from the Quest Archive supplier once they have actually bought it.
Accounts that do not own Forsaken can still check out the Tangled Shore and the Dreaming City after having actually opened their patrol zones.
Beyond Light
Veteran characters who visit and get approved for the start of the Beyond Light project will be immediately released into it.
New characters who visit and get approved for the start of the Beyond Light project, however have actually not finished the New Light mission, will not be immediately released into it.
This does not disable a brand-new character from by hand beginning the Beyond Light project.
Chaperone Acquisition
There is now an alternative pursuit for obtaining the Exotic Shotgun, Chaperone.
This pursuit might be gotten by means of Shaw Han on the Cosmodrome or the Quest Archive Vendor in the Tower.
This pursuits needs ownership of Beyond Light.
The pre-existing pursuit for Chaperone continues to exist as-is and stays part of the Forsaken growth.
MISC
Fixed a bug that avoided online buddies from appearing in the lineup on Stadia for gamers with over 100 buddies.
Fixed a bug that periodically avoided gamers from making development on bounties when signing up with an activity in development.
This most especially affected Iron Banner bounties, and likewise triggered gamers to have their artifact power perk allowed.
GENERAL
PC
PC gamers with suitable NVIDIA cards and motorists will have the ability to benefit from Destiny 2 combination with NVIDIA Reflex, lowering “click-to-display” latency throughout gameplay.
ENVIRONMENT
Updated lighting in a variety of locations on EDZ and Nessus.
Updated lighting and sky environment for EDZ.
LOCALIZATION
Due to the difficulties of voice recording throughout a worldwide pandemic, various stars needed to be utilized for the following characters:
Osiris (Brazilian variation)
Eris (Brazilian variation)
Eris (Polish variation)
We plan to go back to the initial cast as quickly as possible.
ADVANCED MAKING
Lighting enhancements and much better dark location standardization.
Please review your brightness settings and tune to your taste.
We suggest HDR black point is set to the default middle worth for finest outcomes.
Destiny 2: Beyond Light’s journey starts today on PlayStation 4 (quickly to be PlayStation 5), Xbox Series X/S, Xbox One, and PC. What are you most delighted for with the new age of material? Are you delighted to see that jerk Uldren again? Sound off with your ideas in the remark area listed below.
Eyes up, Guardian!
[Source: Bungie ]