As an extremely unpopular author, the important things that I look for most in video games nowadays is quality writing, no matter my own capabilities. Some of the most intriguing operate in current years has actually originated from iOS video games, especially as they attempt to mimic the casual circulation of instantaneous messaging. One significant favourite of mine is Guildlings, a cutesy-looking experience video game that stimulates discussions remarkably.
HoloVista takes this friendly nature to an entire brand-new level. You play as Carmen, with your iOS gadget serving as the lead character’s individual phone, interacting with loved ones through messages and social networks. Carmen’s a hopeful designer who’s lastly gotten a sounded on the profession ladder at a prominent however deceptive design firm.
The vapourwave aesthetic of this world is incredible, from bright neon to deep pastel colours. However, almost nothing is in motion in the game except for you and your words. The action is propelled by what you capture around you using your phone’s camera, whether it’s your apartment bedroom or in the fancy foyer waiting for your job interview. These images are then shared and discussed, either passively or in depth, with your friends and dear sister Inez.
Here is where HoloVista really shines, showing a reflection of the performative nature of public social media posts and our constant need to maintain an “image”. It doesn’t help that Inez is an “inspirational” yoga aficionado, or that your friend and fellow architect Jazz is out shaking things up in the industry, both gaining hundreds of more likes per post than you.
The story plays with this as you join your new firm, where you’ve been asked to take pictures and notes of a mysterious mansion for your first assignment. Things keep getting stranger as you progress and make connections with the objects placed in every room. Everything is beautiful, intentional and meticulously crafted.
This role you perform is an indictment of how image-conscious businesses today seek to exploit any form of authentic personas we display for their own gain, which is made very clear early on during your assignment. In fact, the story’s flow mimics real life very well. Each new environment, or “scene”, is explored, captured digitally and then shared for all. In HoloVista, this performative behaviour is not just about the vacuous world of social media, however of capitalism itself: we have to look pretty, buy pretty things, surround ourselves with them and either stay positive or just shut the fuck up.
It might sound like nothing new to a lot of us, but there’s greater depth aside from the extraordinary style from Aconite. The world of HoloVista takes place in the near future, so we’re able to witness a believable form of how much more technology will have changed us. But because it’s a story about how people haven’t fully meshed with technology itself, it focuses on how we have actually yet to deal with the consequences of the current innovation around us, especially our social interactions. It’s both interesting and amazingly prescient.