What do you do when you require a unique noise? Smash some pianos, obviously. At least according to the group over at 343 Industries. In a brand-new video, the studio exposed how Halo Infinite devs smashed a piano to smithereens in order to make some special sound impacts. Oddly enough, this isn’t the weirdest thing done to get video game audio, however here we are. 

Have you ever been so mad you simply wished to break something? I can’t promote others, however I’ve certainly existed in the past. If you resemble me, certainly see the video listed below, since it is extremely pleasing: 

In the above video, the group can be seen getting their audio products by means of getting a little smash-happy with hammers and other blunt things. But it wasn’t simply a blind smash and grab, the group likewise shared how they utilized a subwoofer on the piano itself prior to the damage started in order to utilize it like a resonator. Then it got a little odd…

To get more than simply the regular noises one would anticipate from the damage of an innocent piano simply minding its own company, the group likewise put solidified carbon dioxide on different parts of the damaged piano in order to produce noises referred to as “singing, wailing, shrieking, and whatever in-between.” 

That’s certainly going to be my reason next time. No, I’m not mad, it’s art. 

But the current post wasn’t practically smashing pianos and producing audio art, it was likewise exposed how the group dealt with other sound desires too. In the most recent Halo Waypoint blog post, audio director Sotaro Tojima was joined by a few other key members of the dev team to talk a little more about this part of the creationary process. 

“We started gathering and evaluating player feedback right after shipping Halo 5,” said Tojima. “Our entire team went through all of the feedback, discussed each item in-depth, then set about defining our audio goals for Halo Infinite.

“We received a variety of great feedback and suggestions, but the highest-level takeaways for us, and our key goals for Halo Infinite, are ‘re-capturing the legacy essence of Halo’ and ‘strengthening the excitement and impact of Halo’s combat.’ With those primary goals established, our team has been passionately working to deliver on our vision as our partner teams around the studio have been bringing Halo Infinite to life.”

The team also completely revamped how they approached the sounds surrounding in-game weapons, especially when firing off particular guns. “Let me share one example to explain how our team tried to achieve that,” Tojima said. “There are many gun sounds in our game – multiple enemies, teammates, and players are constantly firing weapons. In our past Halo titles, we handled each gunfire’s listening-volume purely by distance. So, all gun sound volumes were exactly the same if they’re originating from the same distance. As a result, we had too many loud gun sounds constantly overwhelming a player, which made it very difficult to detect true threat position.”

He added, “The new Halo Infinite audio system detects all gun sounds frame by frame, and prioritizes them in a threat order to decide output sound volume for each gun. With this mechanic, if a gunshot is aimed at the player, the sound will be louder, and if it’s not aimed at a player or if it’s a teammate’s gunfire, the sound is still audible but quieter. then you could hear only threat sounds clear. With the cleaner audio feedback, the player can ascertain the appropriate threat to make the right action quicker and more accurately, which results in a more immersive and exciting combat experience in Halo Infinite.”

 There is a lot of “new” happening with the audio design of Halo Infinite, but that doesn’t mean that it’s all unfamiliar. Based on feedback, the team has resurrected a few OG experiences, including the original Master Chief shield sounds. 

That most current blog site post is honestly one of the most fascinating ones to-date, more so for those interested in sound design and the development process. To learn more, including exactly how the team took to design roadblocks, you can check out the full blog post right here. You can likewise learn more about Halo Infinite, including the latest rumors, with our video game center!