If you haven’t had the ability to protect a PlayStation 5 preorder, or aren’t fortunate adequate to snag one throughout release, a minimum of you’ll have the ability to play the PS4 variation of Insomniac’s latest Spider-Man video game. However, if you definitely require the very best Spider-Man experience, you’ll wish to use a PlayStation 5. The PlayStation 5’s additional power permitted Insomniac to develop a larger, much better video game. To examine this even more, we asked the advancement group to information 5 huge factors that Spider-Man: Miles Morales on the PlayStation 5 will be the conclusive variation.

One: No packing screens:

“The PS5’s SSD certainly enables us to fill the video game quicker. If you pass away or if you quick travel there are near-instant loads. It simply fades down and after that fades up. You simply keep playing. We have no packing screens. It’s actually remarkable. In the PS4 variation, we have packing screens and the train shifts from the last video game.” – imaginative director Brian Horton

Two: The world includes a greater level of visual fidelity: 

“We had the ability to make the most of all the functions of the PlayStation 5, and among those things was visual fidelity. You’re visiting ray-traced reflections all over in the video game on the PlayStation 5.” – imaginative director Brian Horton

“Visually, it stands out. We have ray-traced reflections under ice and snow and damp streets at various times of day, which modifications when we have overcast skies … You’ll have the ability to see reasonable vacation lighting showing off of ice and damp streets which looks amazing. In basic, we have a more in-depth city, more in-depth characters, and more in-depth particle systems.” – includes art director Gavin Golden

Three: The efficiencies will appear more credible:

“There’s are a great deal of various methods that we can utilize that we weren’t formerly able to. We have 4D scans for our characters so that’s a more complicated rig where we have a big set of scan information based upon efficiency capture that we have from our stars, which offers a more reasonable and credible performance. Also, we have strand-based hair, which is a more detailed, more reasonable rendering technique that we weren’t able to do before.” – art director Gavin Golden

Four: The action is smoother and more explosive:

“You’ll see a lot more destruction, a lot of improved particle systems and simulations that we just weren’t able to do before. Knowing the tools that we use more and knowing the new hardware, we’ve been able to target a cinematic level of disruption and action.” – art director Gavin Golden

“Being able to play in efficiency mode – so it’s at 60 FPS – we were able to see that our animations now have a nicer fidelity. It’s a lot smoother now. With that smoothness, we were better able to see how [our original animation designs] translates into the game. Playing on the PS5, Miles simply glides across the screen, and it feels really good. It feels really smooth.” – senior animator James Hamm

Five: Combat is more immersive thanks to the PS5 controller:

“The haptic controller is next-level immersion. There is rumble on the PS4, but the haptics on the PS5 really allow bioelectric attacks to travel from one side of the controller to the other. And, it makes the web-swinging feel that much more visceral when there’s resistance on the trigger, as you feel the connection of the webs and then the tension as you swing through.” – creative director Brian Horton.

But the PlayStation 4 version is still a great time: 

“As a gameplay experience, the two versions should feel in parity. It’s not like one game feels much different than the other, but those enhancements that we’re talking about, really add up to make it feel like the definitive Spider-Man experience is on PlayStation 5. The PlayStation 4 version feels great and looks pretty, but it really is a binary difference when you play the PS5 version.”

Marvel’s Spider-Man: Miles Morales releases on November 12 for the PlayStation 5 and PlayStation 4. For more on the game be sure to stay tuned to our month-long cover story hub, which includes exclusive developer interviews and brand-new gameplay video footage.