With assistance for teleportation and room-scale motion.
Last week, we found out the work of art that is Resident Evil 4 will get a brand-new variation for Oculus Quest 2. Now, we have actually seen a little bit more of how it will play in VR and a few of the brand-new additions designer Armature has actually included.
Perhaps the greatest modification here is dual-wielding, which lets Leon hold various weapons in each paw in-line with the video game’s dual-handed Touch controllers.
Switching weapons is likewise now possible by getting them from your body, another big departure from the initial video game.
The conventional variation of Resident Evil 4 boundaries changing weapons to its famous menu screen – which does return here so you can when again play stock Tetris.
All weapons and products are now physical things you can take a look at and connect with.
In regards to motion, you can utilize the analogue stick, though there’s likewise support for teleportation and room-scale choices if you so select.
Finally, the video game’s visuals have actually likewise been provided a facelift, with 4500 textures “repainted or had their resolution increased”, Oculus wrote – though cutscenes will exist in their initial format.