I want I might play Disco Elysium for the very first time once again. This non-traditional RPG from designer ZA/UM casts a spell unlike any other video game; its unexpected story, complicated world, and flawed characters have the power to transfer your mind to dark and wonderful locations. Though Disco Elysium was unique to PC when it initially released in 2019, The Final Cut brings the experience to consoles, opening this unusual world approximately a new age of super star investigators. And although it can’t reverse time for those people who wish to relive the very first playthrough, The Final Cut’s additions offer a fulfilling return journey. 

If you’re brand-new to Revachol, the main point you require to understand is Disco Elysium is a story-driven, combat-free RPG that puts you in the function of a law enforcement officer examining an unusual murder. But as the video game starts, that law enforcement officer has actually taken a trip a drug-addled roadway to damage. Through your actions and discussion throughout the examination, you divert towards redemption or ruination (or someplace in between) as you compete with the warring voices in your head. The tone can move from funny to poignant to soul-crushing in the period of a single discussion, however the writing has a specific propensity for highlighting charm amidst bleakness. I don’t wish to state excessive and danger ruining any excellent minutes, however Disco Elysium’s special method to combining storytelling and gameplay is truly something unique. For more of the essentials, read my initial evaluation.

Disco Elysium won honor from critics and gamers, but The Final Cut isn’t just a re-release. ZA/UM has made several important adjustments to refine the game, but my favorite is the inclusion of full voice acting. Instead of just getting a few sentences to paint the outline of the characters, you now get a more complete sense of their personalities and mannerisms. I enjoyed all of the performances, but the main narrator (voiced by Lenval Brown, who you can hear in the trailer above) especially stands out; this is a text-heavy game, and Brown delivers a staggering amount of information with a style that fits the atmosphere perfectly.

While most of the core content remains unchanged in The Final Cut, new political vision quests let gamers choose one of four new tasks tied to different ideologies. These mutually exclusive quests open up based on your detective’s political leanings – like communism and fascism – and you ultimately choose which one you’re going to pursue. After saving/reloading to see what they all offer, I am impressed at how well these new objectives fold into the original experience. They don’t feel tacked-on or extraneous; they are natural extensions of the themes that were already there, acting as satisfying punctuation marks. Some of them introduce new characters and areas, while others let you interact with familiar faces in different contexts. The fascist (a.k.a. racist) thread made me laugh the most, however whichever one you choose, the vision quests are cleverly written and have minor-but-lasting effects on the game once you complete them – like visual changes to the big statue in the roundabout, for example.


As an isometric RPG, controlling Disco Elysium was previously a mouse-and-keyboard affair. That obviously wouldn’t work for the console versions, so the interface has actually been adapted for gamepads (and the PC version supports them now, too). However, the controls are the only part of this package that don’t feel improved. The trade-offs aren’t exactly surprising; moving your character directly with the analogue stick is nice, but the map was still originally designed with a point-and-click interface in mind, so certain paths through the world are difficult to see and navigate. I also had numerous instances where I pressed a button to interact with an object, but nothing happened until I repositioned myself and tried again. On the one hand, that inconsistency is frustrating. On the other hand, Disco Elysium is not a video game in which rapid action and response is necessary, so it didn’t interfere much with my overall enjoyment. 

No two run-throughs of Disco Elysium are quite the same. If you’re returning to it, The Final Cut is a great opportunity to try out different choices, pursue different ideologies, and see new branches of the story. Plus, if you already own the game on PC, The Final Cut is available as a free update. For console players who have waited to see what the fuss is about, this version presents the total picture of why this unique setting and story have earned so much praise. Disco Elysium is a must-play video game, and The Final Cut is the best (and only, for many people) way to play it.

Disco Elysium: The Final Cut is currently readily available on PS5, pc, and ps4. It will introduce on Xbox Series X/S, Xbox One, and Switch this summertime.