This week is a huge one for Marvel’s Avengers. Not just do we get Hawkeye as the 2nd post-release hero, however likewise a huge spot along with the release of the PlayStation 5 and Xbox Series X variations of the video game. With Kate Bishop’s Operation: Taking GOAL story leading straight into the occasions of Hawkeye’s Operation: Future Imperfect story, those who played the very first post-launch story have actually been excitedly preparing for the conclusion to this two-part arc. Now that it’s almost here, I took a seat with the group at Crystal Dynamics to speak about the procedure of bringing Clint Barton’s Hawkeye into Marvel’s Avengers.
Hawkeye’s story, Operation: Future Imperfect, begins ideal where Kate Bishop’s story left us. Without ruining excessive of that for those who have yet to dive in to Operation: Taking GOAL, we not just got a scary peek of the future, where the world is left in mess up in the wake of a Kree intrusion, however were likewise left on a cliffhanger relating to the status of Hawkeye. “We’re actually taking a look at informing a continuous story, and a great deal of that was established at the end of Taking GO FOR our Season One where we understand the Kree intrusion is coming, and now it refers getting ready for that possibility,” narrative director Nicole Martinez states. “Each brand-new installation towards that is going to be another action getting ready for that or handling the understanding of what’s to come.”
While the procedure of adjusting a character like Hawkeye that is so widely known in the mainstream is an unenviable job, Crystal Dynamics definitely has lots of source product to pull from. While the majority of people most likely understand Clint from the Marvel Cinematic Universe where he’s played by Jeremy Renner, Crystal Dynamics looked towards the comics for motivation more so than the common movies. “We took a great deal of motivation from the comics specifically due to the fact that there are more looks into his everyday life there and how he engages with the other Avengers,” Martinez states. “I believe it assisted having him along with Kate as the double function that we were launching due to the fact that we might actually establish those 2 as a unit within the Avengers group.”
Anyone who has actually played Kate Bishop’s story in Operation: Taking GOAL understands that narratively it makes good sense to go from Kate to Clint, however from a gameplay viewpoint, starting an enthusiastic post-launch material strategy with 2 archers who likewise have swords earned less sense to a great deal of gamers and observers. Crystal Dynamics identified this early on and developed the two in tandem to ensure that despite their similarities, they possess distinct loadouts and Heroic abilities.
“When we were developing them, we were doing it in sync so we could have a lot of play between the two and figure out what feels right for one, what feels right for the other,” senior designer Scott Walters says. “When we were developing the combat, we looked at the animation and the combat style. For Kate, being very fluid and drawing on that fencer sort of stylizing that she has in the comics. Very, very graceful, very fluid. Then for Hawkeye, we looked at his time as Ronin, and he’s got the full ninja and samurai garb, so we looked at making all of his attacks very focused, powerful, and direct, making you feel more deliberate.”
In addition, Kate’s abilities play into her archery and swordplay skillsets, but they also rely heavily on quantum technology she stole from AIM. Hawkeye doesn’t typically teleport around like that in most media, but the team wanted to differentiate him even further from Kate. Instead of the big focus on quantum tech, Hawkeye relies heavily on a diverse arsenal of arrows, supplemented by ninja-like parkour abilities. He can use a grappling hook arrow to swing on ledge, then transition to a wall run. He also has a boomerang arrow which was famously rejected by Kate in the comics despite Clint’s earnest pitch of, “Because… boomerangs.”
“Kate is going to use something that more be more straightforward and standard whereas Clint is so much more of a tinkerer when it comes to his arrows,” Walters says. “He might incorporate technology from Stark Tech. I think that makes them stand apart. When you look at them side by side, it’s like, ‘Hey, they both have swords!’ It feels very different when you’re playing the combat.”
For a lot of Marvel fans in comics, movies, and television shows, a lot of the exhilaration and excitement comes from finding teases of what’s planned for the future. Operation: Taking AIM gave fans plenty of fodder for speculation, as well as outright visions of the threat to come. Operation: Future Imperfect holds several teases as well, but they might not be as heavy handed as the ones in Taking AIM.
“They’re all a part of an ongoing story arc, so there are threads that start in Taking AIM and Future Imperfect that will continue into the rest of our season story,” Martinez says. “There will be more of those because it’s all interconnected; it’s all leading to the same thing. Because we set up [Taking AIM and Future Imperfect] as a double feature to go together, it’s a little more subtle than [the end of Taking AIM], but it should be pretty clear what is coming.”
Marvel’s Avengers is available now on PlayStation 4, Xbox One, Stadia, and PC. It comes to PlayStation 5 and Xbox Series X/S tomorrow, March 18, alongside the big 1.5 patch, which adds Hawkeye as a playable character, along with his story, Maestro as a villain, the Wasteland as a new biome, HARM room customization, and the ability to replay the campaign. All post-launch heroes and stories are available to all gamers at no additional cost, and gamers who own the PlayStation 4 or Xbox One variation of Marvel’s Avengers can update to the PlayStation 5 or Xbox Series X/S variation respectively free of charge.