Norah understands something is awry the minute she steps foot on the island. Despite its welcoming appeal, a spooky ambiance penetrates the air. After all, this is the very same location that might have declared the life of her other half, Harry, who never ever returned from an exploration here to discover a treatment for Norah’s strange health problem. This time, however, it’s up to Norah to save him. Call of the Sea is the terrific launching title by Out of the Blue Games and mixes an alluring secret that’s matched by similarly appealing puzzle-solving and expedition.
Call of the Sea’s stunning discussion drew me from the start. From the rich jungles to jaw-dropping shipwrecks, this is a stunning video game, and lots of scenes would look right in your home on a postcard. The ancient ruins likewise wowed me in their haunting appeal and throughout minutes when apparently difficult equipment comes to life.
Norah is more Nancy Drew than Lara Croft, so puzzles take precedence over battle, and they are successful with creative style and strong range. What I enjoy most is how Call of the Sea makes you seem like both a watchful investigator and an analytical genius. It makes the most of its attractive appeal by motivating gamers to take a look at whatever around them to find hints and link dots. An ancient mural or a quickly drawn sketch can typically be the distinction in between a fast service and more extended head-scratching. Inspecting curious things and notes becomes part of the enjoyable, and absolutely nothing is ever too concealed. I constantly discovered whatever I required if I was fairly comprehensive in my searches. Furthermore, Norah jots down important info in her journal, which alleviates much of the pressure in terms of committing clues to memory.
Puzzles come in many cool shapes and sizes; they can be as simple as rotating totem poles to match a specific pattern, or as elaborate as deciphering a dead language. One of the largest and most impressive challenges tasked me with discovering the correct melody to play on a giant, ancient organ. Smaller puzzles often feed into larger ones to create a cohesive whole, and it’s fun to see how riddles thematically build upon each other. Call of the Sea regularly surprised me with its puzzle design, and I always looked forward to seeing what was next.
The challenges grow more complicated the deeper Norah penetrates the island. Most puzzles are fairly difficult, however a couple feel too obtuse. One especially infuriating example includes utilizing signs to run a series of locks to open a door. It’s a creative concept on paper, however after tiring the location of all of its notes and visual tips, it seemed like the video game still wasn’t plainly interacting an essential action – like I was missing out on an important piece to a cool jigsaw puzzle. I ultimately simply turned to a walkthrough, and I’m still not exactly sure how the response makes good sense.
When the going got difficult, nevertheless, the strong story moved me forward. I liked getting notes with more information about Harry’s exploration and more insight into Norah’s health problem. The story takes some dark and unexpected turns that culminate in a unexpected and mainly gratifying conclusion. With all the concentrate on ancient people, mysticism, and death, the charming bond in between Norah and Harry handles to shine through even when Norah is the just one offering insight.
Call of the Sea kept me hooked from starting to end, making it a trip worth starting. I might have gotten lost on that island and resolved puzzles for double of its real running time (about 6 hours), however the video game invests as much time as it requires to spin its tale and evaluate your noggin. This is one island worth getting marooned on.